![]() Medium creatures can never wield these weapons even two handed with Monkey Grip.ģCreature weapons can be equipped even on races that have 'No Manual Dexterity.'įor a comparison to the vanilla items, check the NWN2Wiki for Weapon. ![]() Large Creatures with the Monkey Grip feat can wield them one handed. To bridge the gap between great uniques and crafted items, the stats of weapons have been upgraded or changed in such a way to ensure that people can choose to use whatever weapon they want for thematic and/or roleplay purposes with out having to feel gimped for their choices.ġSlings are receiving a further update to make them act as if they are two-handed to prevent the use of shield in combination with sling.ĢGiant weapons require a character size of 5 (Huge) to wield one-handed or 4 (Large) to wield two-handed. 300 Power 300 Armor Penetration 1600 Hit Points Sigil of the Hunter (HR) Artifact. It also increases your damage and reduces incoming damage by 6 to 14 for 14 seconds, based on the number of targets hit. Weapons in Sigil: City of Doors have been altered to break away from the meta inherently built into Neverwinter Nights 2. Sigil of the Great Weapon (GWF) Artifact of Power Use: Your Great Weapon Fighter spirit lashes out at nearby enemies dealing 4781 damage.
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